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穿越屏幕的战斗美少女:二次 元游戏中的中国形象

摘要: 本文探讨了二次元游戏在传播中国文化中的作用,分析了其在国际传播中的优势和面临的挑战。游戏是跨媒介的文化载体,能够同时利用文字、图像等多种媒介叙事。中国制作的二次元游戏形成了独特的视觉艺术风格,通过互动性和沉浸式体验,不仅展示了中国传统文化的现代诠释,也反映了中国在全球文化交流中日益增长的影响力,还为全球玩家提供了一个理解中国故事的新窗口。然而,文化误读、刻板印象以及创作中的自我东方化等问题,仍然是二次元游戏在文化传播过程中需要解决的挑战。

Abstract: This paper discusses the role of ACG (Anime, Comic, and Games) in disseminating Chinese culture and analyzes their advantages and challenges in international communication. Games serve as cross-media cultural carriers, utilizing narratives through various media such as text and images. Anime games produced in China have developed a unique visual art style. Through interactivity and immersive experiences, they not only present a modern interpretation of traditional Chinese culture but also reflect China’s growing influence in global cultural exchanges, providing a new window for players worldwide to understand Chinese stories. However, issues such as cultural misinterpretation,stereotypes, and self-orientalism in creation remain challenges that anime games need to address in the process of cultural communication.

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[V1] 2024-10-15 11:59:42 PSSXiv:202410.01255V1 下载全文
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