您当前的位置:首页 > 论文详情

保存原生性数字文化遗产:电子游戏研究中计算方法的应用及挑战

Preserving Original Digital Cultural Heritage: Applications and Challenges of Computational Methods in Digital Game Research

摘要: 文章介绍了瑞士Confoederatio Ludens(CHLudens)项目的研究成果,该项目通过跨学科方法探索了1968年至2000年瑞士的电子游戏文化。项目通过应用计算方法,如视觉语料库的远读、关键源代码分析以及元数据建模等,揭示了瑞士电子游戏历史中一些曾被忽视的方面,例如全球游戏趋势的地方化适应以及瑞士开发者独特的技术实践。此外,该项目展示了地方性和区域历史的概念如何对数字人文学术研究做出重要贡献,挑战了以美国和日本为中心的主导叙事。基于初步研究结果,文章讨论了这两个领域交叉点所产生的方法论挑战与机遇,并强调了保存、计算分析和地方历史研究的重要性。该项目凸显了跨学科方法的价值,即将原生性数字文化遗产不仅视为技术对象,更视为嵌入文化的历史资料来源。

Abstract: How can video game studies and digital humanities mutually enrich the study of digital-born cultural artifacts? This paper presents findings from Confoederatio Ludens, a research project exploring Swiss video game culture from 1968 until 2000 through interdisciplinary methodologies. By applying computational approaches such as distant viewing of visual corpora, critical source code analysis, and metadata modeling among others, we reveal previously overlooked aspects of Switzerland's video game history, such as local adaptations of global gaming trends and the distinctive technological practices of Swiss developers. Furthermore, our project demonstrates how concepts of locality and regional history contribute critically to digital humanities scholarship, challenging established narratives dominated by U.S.-and Japan-centric histories. Reflecting on our initial findings, we discuss both methodological challenges and opportunities emerging from the intersection of these two fields, emphasizing the importance of preservation, computational analysis, and local historical inquiry. Ultimately, our approach highlights the value of interdisciplinary methods for understanding digital artifacts not just as technological objects, but as culturally embedded historical sources.

版本历史

[V1] 2025-04-14 21:23:07 PSSXiv:202504.01907V1 下载全文
点击下载全文
在线阅读
许可声明
metrics指标
  •  点击量25
  •  下载量4
  • 评论量 0
评论
分享
收藏